AI Insights · Timothy · October 2021
Top 5 Voxel Games Apps in South America - Q3 2021
Check out the performance of the top 5 voxel games apps on a unified platform in South America during Q3 2021. Discover key trends in downloads, revenue, and active users.
In Q3 2021, the top voxel games in South America demonstrated varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics for the following applications: Minecraft, Blockman GO, Pixel Gun 3D: Online Shooter, Crafty Lands, and Mini World: CREATA.
Minecraft experienced a decline in weekly revenue, starting at approximately $124K at the beginning of July and ending at around $84K by the end of September. Weekly downloads showed a similar downward trend, starting from 181K and dropping to about 141K. Active users peaked at over 2.2M in late July but decreased to nearly 2M by the end of the quarter.
Blockman GO witnessed a fluctuating revenue pattern, peaking at roughly $15K in early September but falling to about $8.5K by the end of the quarter. Downloads started strong at 111K, saw a slight dip, and ended at approximately 90K. Active users displayed an overall upward trend, reaching a high of almost 1.3M in late August but slightly decreasing to 1.16M by the quarter’s end.
Pixel Gun 3D: Online Shooter had a steady weekly revenue, maintaining around $3.6K to $5.4K throughout the quarter. Downloads saw a positive trend, starting at 39K and peaking at 51K by the end of September. Active users also showed growth, increasing from 252K to 284K over the quarter.
Crafty Lands had modest revenue, hovering around $1.9K to $1.5K. Downloads saw significant spikes, particularly in early September, with a peak of over 250K, although it tapered off to about 105K by the end of the month. Active users saw a notable increase, especially in early September, reaching up to 735K before settling at 473K.
Mini World: CREATA presented an interesting case with fluctuating weekly downloads, peaking at over 407K in early September and ending at approximately 48K. Revenue remained relatively low, ranging between $1.1K and $1.9K. Active users saw a decline from over 2.1M in late June to about 1.17M by the end of September.
For further insights and detailed data, visit Sensor Tower.